Human Modeling and Simulation

Research in human modeling and simulation involves creating human life on a computer -- digital avatars that walk, talk, and behave like humans. The goal is to create intelligent human behavior that will allow digital humans to test -- in a virtual environment -- prototypic products and, thereby, reduce the number of physical prototypes that are required in order to transfer digital designs to the manufacturing process.

Additionally, research in this area encompasses multi-disciplinary efforts which include: biomechanics; gaming engines; virtual reality; kinematics and dynamics; posture and motion prediction; muscle and anatomical modeling; fatigue; and physiological measures and simulations.

Human modeling and simulation research at the University of Iowa is focused on a major technological effort, called the Virtual Soldier Research Program, which seeks to answer questions such as "How long can a soldier perform a particular task?", "How many soldiers are required to complete a particular task?", and "Can a soldier operate a particular piece of equipment?". As a result of that effort, SantosHuman™, a realistic intelligent human model, and the world's first (virtual human) biofidelic avatar, was created to help answer these and other questions.

To find out more about SantosHuman™ and the Virtual Solider Research Program please click here.

Associated Faculty: Karim Abdel-Malek, and Nicole M. Grosland